Wallbreaker AI



I have seen some questions about the new wallbreaker AI on clan chat so thought that this would be a good topic to cover.

The old wallbreakers AI targeted the closest piece of wall with 2 or more links which could be thwarted by creating spikes or leaving bits of 2 wall chains around your base.

The new AI now uses buildings to decide which wall to target.

It will target the nearest wall that surrounds a building, and prefers to target corner or 'T' shaped junctions. In the example to the right, you can see a base design that uses reverse spikes to make the WBs target them, and delay them focusing on the inner base wall.

The video below shows how wallbreakers targeted my base, first going through the outer wall gap, and then to the corner. And then the next successful hit aims for a section with buildings surrounded by walls on the right which it has to travel far to hit. However keep in mind that there is a limit to the distance a wallbreaker will travel before just targeting the next nearest wall obstructing buildings.



Any questions?